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AI Game Development: Synthetic Creatures with Learning and Reactive Behaviors

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  • AI Game Development: Synthetic Creatures with Learning and Reactive Behaviors

    Neural networks, decision trees, genetic classifiers: If these are AI concepts you’d like to employ in your own games-and you know your way around C++-this is the book for you! In these pages, leading game AI developer Alex J. Champandard shows you how to create a slew of autonomous synthetic creatures-in the process exploring the [...]

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